Fostering Climate Resilience through Mobile Games
This solution addresses communicating the importance of climate resilience action in South and Southeast Asia for urban youth
Problem Description
While young people may be generally aware of the issues surrounding climate and resiliency, given the inherit complexity of the subject and the fact that it is often addressed in silos, they can be unaware of how to take positive action. For some youth, the importance of resilience can feel very distant, especial if they have never lived though a climate-related natural disaster. Not making this connection leads to apathy and inaction, which can be crushing for continuing progress on resiliency initiatives in the future. This solution was created as a way to connect with a younger generation in a way that would engagingly reveal the importance of climate resilience. To do this the solution implementors saw mobile games as a untapped source of communications potential.Building Blocks
Story
The mobile game is currently in development by a lead by FHI 360. It was originally proposed as part of the Global Resilience Partnership Challenge and was chosen as one of the finalists. The GRP Challenge tasks innovative groups across the world to propose the best ideas to increase climate resiliency, and if selected as one of 8 winners, receive up to a $1 million to turn this concept into reality.
The GRP is a public-private initiative convened by The Rockefeller Foundation, the United States Agency for International Development (USAID) and the Swedish International Development Cooperation Agency (Sida).
Sustainable Development Goals
On September 25th 2015, countries adopted a set of goals to end poverty, protect the planet, and ensure prosperity for all as part of a new sustainable development agenda. Each goal has specific targets to be achieved over the next 15 years. This solution covers the following goals:


Social Progress Index
Photos
Resources
- Reality is Broken - Book
A selection from Jane McGonical's book, "Reality Is Broken: Why Games Make Us Better and How They Can Change the World" "Reality is Broken explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts."
- Problem Statement from FHI
Problem documentation provided for the public and judges of the Global Resilience Partnership
- FHI 360 climate resilience video-game concept selected for Global Resilience Challenge
A press release from FHI 360
Organisations Involved
Contributed By
- Josh Woodard, FHI 360
Submitted By
Bryan Lehrer